Sony is developing software for VR games to create "personal space" boundaries and prevent unwanted interactions. The software uses a "relationship score" to determine if avatars can enter a player's ...
Broken bones, cuts and contusions: Researchers say these are the most-common injuries as rising numbers of people wearing virtual reality headsets come into contact with hard reality while at play in ...
I sit down with Valve Writer, Game Developer and seemingly omnipotent VR Evangelist Chet Faliszek to discuss the new Vive Pre, Valve's focus on a safe VR experience, expectations for the upcoming VR ...
Broken bones, cuts and contusions: Researchers say these are the most-common injuries as rising numbers of people wearing virtual reality headsets come into contact with hard reality while at play in ...
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