Pixar senior scientist Tony DeRose was faced with a problem that animators had never solved -- how to make the hand of an old man look lifelike. It was 1998 and he was working on the experimental ...
It probably won’t surprise you that Pixar uses some good old fashioned mathematics in the 3D animation process. What might surprise you is just how much they use math to ensure that their characters ...
July 26, Thursday, 7-9 p.m. -- Tony DeRose, senior scientist and research group leader at Pixar Animation Studios, will speak about "Math in the Movies." He will discuss how advances in math and ...
Computer animation is one of those delightful intersections of science and art, but when we’re cooing over concept art and character designs, it’s easy to forget all the math that goes into bringing ...
If you're one of those students, current or former, who always wondered why it might be good to learn so much math, there's finally at least one reasonable answer. A couple videos have surfaced online ...
Tony DeRose wanders between rows at New York’s Museum of Mathematics. In a brightly-colored button-up T-shirt that may be Pixar standard issue, he doesn’t look like the stereotype of a scientist. He ...
Tony DeRose, a resident computer nerd at Pixar, said today that much of their work while creating new films requires the creation of new math. The problem is that human skin, for example, goes through ...
Kids today don't know how good they have it. On August 27, Khan Academy launched Pixar in a Box, the online education platform's newest partner-driven course. Using resources provided by the animation ...
What does it take to be a successful animator in the 21st century? A keen eye? A steady drawing hand? A computer science degree? For the folks over at Pixar, all of the above are required. Check out ...