The organization behind the OpenGL graphics software released specifications Thursday for a major update designed to add some razzle-dazzle to computer games. Specifications for version 2.0 of OpenGL ...
Arstechnica and InsideMacGames write about some OpenGL optimizations which were privately announced at WWDC two weeks ago. According to the articles, the new Mac Pro already incorporates the new multi ...
Click here for all of GamesBeat’s 2015 Game Developers Conference coverage. The Khronos Group, a consortium of graphics hardware and software experts, has unveiled its proposal for the next generation ...
I was pleasantly suprised to find that Serious Sam used OpenGL, which meant for me it ran nicely on my NT box.<P>I know Quake 1-3 also are OpenGL friendly, what other games can I find that play nice ...
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The Lack of Mac Games Is Apple’s Own Fault
Mac's lack of native games is self-inflicted due to Apple's decisions like dropping OpenGL support. Developers are hesitant ...
In a scary twist that reinforces Valve's distaste of Windows 8, it turns out that the Source engine -- the 3D engine that powers Half Life 2, Left 4 Dead, and Dota 2 -- runs faster on Ubuntu 12.04 and ...
Most development effort in graphics drivers these days, whether you’re talking about Nvidia, Intel, or AMD, is focused on new APIs like DirectX 12 or Vulkan, increasingly advanced upscaling ...
Khronos Announces OpenGL ES 3.0 Spec - Get Ready For Faster, Better-Looking, More Desktop-Like Games
Eric is a freelance writer and an OG 'round these parts. Since leaving Android Police, his work has been in Lifehacker, The New York Times, OneZero, PCMag, and a bunch of other places. Catch him on ...
While at the BlackBerry Developer Conference this year, Adam and I got to sit in on developer session on how to best make use of OpenGL in BlackBerry devices. During that session one of the games ...
First person shooter godfather John Carmack has revealed that he now prefers DirectX to OpenGL, saying that 'inertia' is the main reason why id Software has stuck by the cross-platform 3D graphics API ...
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