Aggro Crab, the studio behind Going Under and Another Crab’s Treasure, has a hit on its hands. The studio’s latest title, Peak, has sold a million copies in less than a week. Aggro Crab announced the ...
The folks at Aggro Crab were feeling the fatigue. Their previous game, the underwater Souls-like Another Crab’s Treasure, was their biggest undertaking since the studio was started back in 2019. While ...
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Peak co-dev says endless content updates would mean titles like its co-op hit wouldn't exist
But, "no, we do not think that people playing our games are 'ungrateful'" to want more ...
PEAK co-developer Aggro Crab has announced physics-based cooperative forklift game, Crashout Crew, for PC via Steam. A demo will be available starting October 13, which is part of Steam Next Fest: ...
Change often leaves indie developers balancing their own creative plans with what players expect after a hit. Success, ...
“It'd be foolish to assume that any game is safe,” Aggro Crab states. An increasing number of developers are sounding the alarm over game censorship, as storefronts like Steam and itch.io have begun ...
Criticized for a 'lazy dev cycle,' Peak devs remind players that 'any update is a bonus not a right'
"Yall are mad at landfall for not releasing a game, im mad at landfall for their lazy dev cycle for peak when they could be ...
GameSpot may get a commission from retail offers. Over the weekend, according to SteamDB, the game reached an all-time peak of just under 114,500 players. For comparison, Content Warning, a game from ...
Fortnite decided to crash the party in the most unexpected way, pulling Aggro Crab into the loop for a Peak bundle that materialized out of nowhere. The indie developer usually spends its time turning ...
This is where Aggro Crab decided to take a hard left turn. When they sat down to make their own entry into the “soulslike” canon, they didn’t go for grim castles or sad knights. They went for a hermit ...
Landfall responds to a player's accusation that the dev team is lazy, telling them that any updates to Peak are a bonus, not ...
Peak itself was developed relatively quickly, as part of a short-spree “game jam” style session. Though the team started and did much of the legwork on the game in February 2025, before its June ...
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